![]() ![]() He will confront genetically enhanced troops from the Republic of Pacifica in a series of battles that will take him across what's left of the U.S.Rather than simply blast enemy troops throughout each environment, you must also solve puzzles using your high-tech weapons. The main protagonist is Jet Brody, a soldier fighting on behalf of the Atlantic Alliance. The government is no longer in power, so organizations on both sides vie for control with the backing of sympathetic nations abroad. In the year 2161, the continental United States is divided after a seismic event topples the country's central region. Interactions with items are being fully animatedĪs earlier announced, Dark Fracture: Prologue is being localized in 7 languages:Īs the integration of certain alphabets is particularly complicated and the development of the complete version of Dark Fracture takes priority over updating the Prologue, the localization update release will take a couple of months.Fracture is a futuristic first-person shooter whose "hook" is being able to freely transform the landscape with your weapons. ![]() Here you can find some examples □Įdward's arms have now more realistic decals and those weird-looking stitches on his hand have been replaced with an actual scarĪ mocap and lipsync test using the model of that mysterious guy 3D models and textures are being improved, and we have even started using mocap and lipsync technologies to make animations smoother. ![]() ![]() While there is still a lot of work to do before we will be able to call Dark Fracture a high-quality game, we can confidently say that the bar has raised significantly since Dark Fracture: Prologue. The face of someone who cannot unsee things Colleagues, however, won't be the only characters Edward will meet - take a look at this mysterious figure that wanders around the compound □ A facility like the body farm, albeit unique, needs more than just Edward to be run - which means he won't be the sole employee. Some time ago, during the Reddit AMA, we revealed that Dark Fracture will not be your typical indie horror and actually has extra characters present as NPCs for our protagonist, Edward, to interact with. However, we have decided to take the risk. That is why most developers choose to introduce characters through diaries, audio logs, radio communications, and so on. While the appearance and behavior of fantastical creatures can be shaped in any way the developer desires, a human that doesn't behave or appear as such inevitably ends up looking uncanny. Have you ever wondered why the protagonists of many indie first-person horror games never actually meet other human characters during their adventures? The reason is simple: humans are complicated beings to represent digitally. How did we plan to implement them? Let's start explaining from the latter. We believe that the solution relies on two keywords: quality and authenticity. One of the challenges of making a first-person horror adventure as an indie developer is not falling into the trap of becoming "just another indie horror on Steam". A pledge for higher quality: new animations, new models, motion capture, and lip-sync.We discuss the future of NPCs in Dark Fracture. ![]()
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